I have added each Channel land from Kamigawa: Neon Dynasty to my decks, but Im a partial to Unsummon effects
Jhoira, Weatherlight Captain | Illustration by Brad Rigney Artifact commanders are legendary creatures, vehicles, spacecraft, and eligible planeswalkers that care about artifacts in some way
Its often just turning a mana dork (think Dyad Arbor ) into something that ends the game
Im generally more excited for the flavor of Adventures in the Forgotten Realms than the power level, but in terms of raw power the set does have a handful of great options for Cube
Players can exert The Sorcerers Spellbook and spend 1 ink to gain 1 lore, which is a good way of guaranteeing that no ink goes to waste every turn
To improve the mana base, Id add Shambling Vent, Fetid Heath, and Vault of Champions, replacing three basic Plains